Hello everybody!
It is now official, you no longer need to own a Mac computer in order to design, develop and deploy applications to the AppStore. Airplay SDk 4.1 has proved it possible, and I have a felling that this will cause a new wave of applications on the Iphone platform in the near future.
They also added the possibility to control the simulator on the PC with the real device.
How does Remote Control work?
Any WiFi-enabled device can now be connected to the Airplay Simulator, by means of the “Remote Control” menu. The Airplay Simulator then receives selected types of input event from the device (e.g. keypad, touchscreen, accelerometer), rather than from the desktop peripherals (e.g. keyboard, mouse). The Airplay Simulator display is sent back to the device as a JPEG stream. So effectively the device is generating inputs, and receiving visual output… yet the entire application is running on the desktop machine, in either x86 or ARM simulation!
Another new feature, a little overdue in my opinion, is that you can now use a single API to access the address book of any supported device.
I have started to evaluate my copy of this SDK, and I have to say that it feels like it has a lot of potential, but is still in its infancy, meaning that it is no stranger to bugs, and the application creation process is a little bit complicated. Also the documentation is not very comprehensive, it is mainly autogenerated from the code. They do include some 100 examples of every functionality they have, but no tutorials, except from a Hello World tutorial.
It is a new product on the market, it has no real examples of success in the real world, except for a couple of really impressive games from their own Ideaworks Game Studio, but still it has an appeal to a lot of developers, the fact that you can be set free from the quirks of all the supported platforms, the fact that you can apply your already acquired knowledge to build apps is enough for me and many others.


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